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1. Variables and Data Types These are used to store and define data in the browser or server memory: • Variable Declarations: (block-scoped variable), (constant value), and (older function-scoped variable). • Primitive Types: (both integers and decimals), (text), (/), , and . • Complex Types: (key-value pairs) and (ordered lists). [3, 4, 6, 7] 2. Operators Symbols used to manipulate values and perform calculations: • Arithmetic: (addition), (subtraction), (multiplication), (division), and (modulus/remainder). • Assignment: (assigns a value), , . • Comparison: (loose equality), (strict equality), , , . • Logical: (AND), (OR), (NOT). [2] 3. Control Structures & Conditionals Code that directs the flow of how logic is executed: • If/Else Statements: , , (runs code based on conditions). • Switch Case: , , (evaluates an expression against multiple matching cases). • Loops: , , and (repeats code as long as a condition is met). [6] 4. Functions Reusable blocks of code designed to perform a specific task:
1. Variables and Data Types These are used to store and define data in the browser or server memory: • Variable Declarations: (block-scoped variable), (constant value), and (older function-scoped variable). • Primitive Types: (both integers and decimals), (text), (/), , and . • Complex Types: (key-value pairs) and (ordered lists). [3, 4, 6, 7] 2. Operators Symbols used to manipulate values and perform calculations: • Arithmetic: (addition), (subtraction), (multiplication), (division), and (modulus/remainder). • Assignment: (assigns a value), , . • Comparison: (loose equality), (strict equality), , , . • Logical: (AND), (OR), (NOT). [2] 3. Control Structures & Conditionals Code that directs the flow of how logic is executed: • If/Else Statements: , , (runs code based on conditions). • Switch Case: , , (evaluates an expression against multiple matching cases). • Loops: , , and (repeats code as long as a condition is met). [6] 4. Functions Reusable blocks of code designed to perform a specific task: