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1. Variables and Data Types 
These are used to store and define data in the browser or server memory: 

• Variable Declarations:  (block-scoped variable),  (constant value), and  (older function-scoped variable). 
• Primitive Types:  (both integers and decimals),  (text),  (/), , and . 
• Complex Types:  (key-value pairs) and  (ordered lists). [3, 4, 6, 7]  

2. Operators 
Symbols used to manipulate values and perform calculations: 

• Arithmetic:  (addition),  (subtraction),  (multiplication),  (division), and  (modulus/remainder). 
• Assignment:  (assigns a value), , . 
• Comparison:  (loose equality),  (strict equality), , , . 
• Logical:  (AND),  (OR),  (NOT). [2]  

3. Control Structures & Conditionals 
Code that directs the flow of how logic is executed: 

• If/Else Statements: , ,  (runs code based on conditions). 
• Switch Case: , ,  (evaluates an expression against multiple matching cases). 
• Loops: , , and  (repeats code as long as a condition is met). [6]  

4. Functions 
Reusable blocks of code designed to perform a specific task: 

  
1. Variables and Data Types 
These are used to store and define data in the browser or server memory: 

• Variable Declarations:  (block-scoped variable),  (constant value), and  (older function-scoped variable). 
• Primitive Types:  (both integers and decimals),  (text),  (/), , and . 
• Complex Types:  (key-value pairs) and  (ordered lists). [3, 4, 6, 7]  

2. Operators 
Symbols used to manipulate values and perform calculations: 

• Arithmetic:  (addition),  (subtraction),  (multiplication),  (division), and  (modulus/remainder). 
• Assignment:  (assigns a value), , . 
• Comparison:  (loose equality),  (strict equality), , , . 
• Logical:  (AND),  (OR),  (NOT). [2]  

3. Control Structures & Conditionals 
Code that directs the flow of how logic is executed: 

• If/Else Statements: , ,  (runs code based on conditions). 
• Switch Case: , ,  (evaluates an expression against multiple matching cases). 
• Loops: , , and  (repeats code as long as a condition is met). [6]  

4. Functions 
Reusable blocks of code designed to perform a specific task: